The most visible change this week is a fix to Mesa for texture upload performance. A user had reported that selection rectangles in LXDE's file manager were really slow. I brought up sysprof, and it showed that we were doing uncached reads from the GPU in a situation that should have been entirely write-combined writes.
The bug was that when the size of the texture wasn't aligned to utiles, we were loading the previous contents into the temporary buffer before writing the new texture data in and uploading, even if the full texture was being updated. I've fixed it to check for when the full texture is being uploaded, and not do the initial download. This bug was getting it on almost any Cairo vector graphics operation with its Xlib backend, so hopefully this helps a lot of people's desktops.
I also worked on a cleanup of the simulator mode. I use the closed source simulator regularly as part of my work -- it's fairly accurate to hardware behavior, and allows you to trace what's happening when things go wrong, all with the driver code running like "normal" for apps on my x86 desktop.
However, my simulator support is a little invasive to the driver, replacing vc4 ioctl calls with alternative ioctls to the i915 driver. I started on a series to make vc4_simulator.c take plain VC4 ioctls and translate them, so that the simulator code is entirely contained. The last step I think I have is figuring out which level to put the simulator's copying in and out of window system framebuffers at.
Last, I got DEQP's GLES2 tests up and running on Raspberry Pi. These are approximately equivalent to the official conformance tests. The initial results were quite good -- 18630/19098 (97.5%) passing when run in the piglit framework. I found a couple of fixes to be made in glClear() support, one of which will affect all gallium drivers. Of the remainder, there are a few tests that are failing due to test bugs (we expose extensions that allow features the tests don't expect), but most are failing in register allocation. For the register allocation failures, I see a relatively quick fix that should reduce register pressure in loops.
October 18, 2016 06:51 PM